The Litcraft component of the project is a semi-standalone series of developments aimed at encouraging elements of literary environmental criticism for younger audiences. Primary and secondary English lessons do not typically focus on the descriptions of textual setting; one of our aims is to introduce this analytic field, through designing a series of standalone gaming-based resources that engage with landscape and world design.
These resources will all be made freely available, to both institutions and individuals for use at home, and it is hoped they will encourage audiences to (re-)discover some classic works in which the landscape is key – each designed by different members of the team, and approaching the aim in a distinct way. The preliminary releases are still undergoing closed testing, but will be featured on this page as they are completed.
Each Minecraft map is recreated from the maps published with each text, hand-crafted and scaled to provide a fun world, that permits both exploration and building tasks (shown in the poster image to the right). Each map is designed using only base game content, so that they may be run without requiring any additional content or plug-ins.
- Treasure Island : Minecraft map
- Treasure Island : Minecraft lesson plans
- Treasure Island : scene-building card game
- Treasure Island : Text Adventure source code
- Swallows and Amazons : Minecraft map
- Swallows and Amazons : Minecraft lesson plans
- Minecraft map installation directions
We pan to create similar material for six texts during the course of the project, and will be trialling at schools, libraries, and events around the country. If you are interested in inviting us to present the current resources being worked on, please get in touch.
This part of the research was provisionally trialled through The Lakescraft Project – which provides a similar format for lessons focused on names, linguistics, and geoscience aspects of the environmental humanities.