The Litcraft component of the project is a semi-standalone series of developments aimed at encouraging elements of literary environmental criticism for younger audiences. Primary and secondary English lessons do not typically focus on the descriptions of textual setting; one of our aims is to introduce this analytic field, through designing a series of standalone gaming-based resources that engage with landscape and world design.
These resources will all be made freely available, to both institutions and individuals for use at home, and it is hoped they will encourage audiences to (re-)discover some classic works in which the landscape is key – each designed by different members of the team, and approaching the aim in a distinct way. The preliminary releases are still undergoing closed testing, but will be featured on this page as they are completed.
Each map is recreated from the maps published with each text, hand-crafted and scaled to provide a fun world, that permits both exploration and building tasks (shown in the poster image to the right). Every Litcraft project is designed using only base game content, so that they may be run without requiring any additional resources or plug-ins.
We are please to be able to offer three means of accessing our resources, each of which offers different levels of textual engagement.
Alternatively, a version of the resource with basic in-game lesson modules can be accessed remotely by connecting to Lancaster University’s secure and child-friendly server at the following address:
Access to the full version with a series of lesson plans designed by educatonal consultants can be found through Minecraft: Education Edition.
- [LINK TO SPLASH PAGE ONCE LIVE]
We plan to create similar material for six texts during the course of the project, and will be trialling at schools, libraries, and events around the country. If you are interested in inviting us to present the current resources being worked on, please get in touch.